So Saurian has released a brand new patch last week. This one saw a new mechanic, accessible through the social display menu: the mating and nesting mechanics. Not only that but now you have a call wheel accessible for Dakotaraptor. This is a cool feature because now you can enjoy using the same basic perks you have with social group managing as Triceratops, though that will be limited to simply tracking your family members through that list icon, where you can rename them, see their stats and see where they are. Dakotaraptor sociality is still pretty simplistic and stale in comparison to Triceratops but its just a neat option that you can just keep track of your group mates and rename them as much as you want.
The introduction of nesting and mating has been something that I believed would really revolutionize how you approach gameplay goals in this game. Sadly, the reward isn't as vivid as I would expect, alas, nesting and mating is here, and I am definetly glad it is, as it is a fundamental part of a dinosaur's life anyway, and we should get the option to have this in the game. Nesting is an interesting and quite fun mechanic, but that's largely because it contrasts immensely with the sheer boredom that is enduring the growth from juvenile to adult. At least, so far, I have only been able to nest as a Triceratops so far, and even though the nesting mechanic is entertaining, it comes with the burden of enduring over two and a half hours of doing essentially the same stale thing until you're ready to become an adult and do your nesting business.
I feel, however, that mating and nesting should be more elaborate. I am sure the developers will build upon it, as this mechanic is in its early stages. However, I feel like mating should be more complex, and not be limited to you making a display to a suitable mate and then that mate automatically becomes yours right after you select the mating button. Attracting your mate should be a bit more elaborate in my opinion, purely for a visual reason. Surely you do have the fitness meter, though. I have had limited experience with dealing with that feature, so I don't hold any reservations, for now, on the effectiveness of this mechanic. Nesting, overall, is well done. The basics are all there, build nest, lay down material over the eggs (or lay down yourself), check if the eggs are warm or cold, watch out for egg predators, be mindful of water level changes if you lay your eggs close to the water. I don't think the nesting mechanics needs much else to change, beyond a few more dynamic interactions, but overall I feel its well done so far (again, I have only nested once when playing this patch).
Another, though small, complain I have is that you don't really feel sexual dimorphism at play, at least in regards to the new features of this game. The AI mates don't engage in any egg rearing. They don't put leaves on top of the nest, in the case of Triceratops, nor do they sit in the nest to incubate them as a Dakotaraptor. You, whether you are male or female, have to do the work of building the nest, keep the eggs warm and protected, and your mate, simply because its an AI, does nothing. Male and female Dakotaraptor should have an equal probability of being the one rearing the eggs, as they have no sexual dimorphism and given they mate in a pair, it makes sense that they would take an equal capacity of labor in regards to egg rearing, perhaps only one of the parents is tasked with this. As for Triceratops, I don't think that makes much sense. I don't find it all that unlikely that a male could help rear the young, but the female seems like a much better fit to take care of the offspring, build nest, lay down material, etc., given the sexual segregation that exists in Triceratops herd mechanics. Apart from this sexual hierarchy, with male Triceratops being the leader of the herd and driving off rival males, in regards to mating and nesting, you don't have that distinction. A female can attract a male, rather than the other way around, which should make more sense, and, as said, the nest rearing is indifferent to the sex of the parent, which doesn't make much sense to me either.
In regards to other gameplay related thingies, through my limited gameplay I have seen a strong reduction of spawn rates for most animals in general. Not to a point where it is severely detrimental, most of the times, to my gameplay, but the dynamic spawn system seems to be heavily reduced. For example, throughout an entire Triceratops gameplay, only once have I ever been in danger of a predator attack, in this case a Tyrannosaurus, in adulthood. With me being used to be always on the lookout for constant danger throughout an otherwise boring and repetitive Triceratops growth, this severely handicaps the interest I have with growing my Triceratops and keeping it alive until adulthood. A much more vivid environment displays an array of opportunities and dynamics that make your reactions to it more varied and will also shape how your herd composition will be, throughout the gameplay. In the case of Dakotaraptor, the spawn rates are lowered down to a point where my prey options are very limited. Lizards are far from abundant (albeit still present and moderately reliable) and other, admittedly more exciting, prey options, like Thescelosaurus, a personal prime prey preference for old juvenile and subadult Dakotaraptor, are nowhere to be found.
In regards to performance, however, I do notice a slight improvement, and that is really great. I don't really have much to say on this matter. Perhaps worth pointing out that I can now expand the range of foliage rendering distance now (my PC ain't too powerful anyway), so that allows for more immersion in that regard.
Overall, this patch provides a very long awaited mechanic, it is in its early stages, and I really, really hope its improved and worked upon in the future. I have mixed reactions about this patch's performance, but I still think they're going in the right direction. The next patch, I believe, will be an environmental rework, and I am looking forward to play Saurian again with a reworked visual setting, which should make playability in this game much more seducing.